Archive for the ‘c#’ Category

So this seems to be turning into a series of some sort… What happens if instead of using synchronization with reset events, we use one of the new concurrent collections? Lets find out. Implementation with Concurrent Queue So, while I was trying to implement the double buffer (previous post available here) I started thinking about […]


A few weeks ago I bit the bullet and bought Mono for Android. I also decided to update to all devices to Ice Cream Sandwich as the UI is just so much better. Should have done that ages ago, but I was just afraid Kies would brick my phone again. Anyway, the new features that […]


As you might or might not know, I am one of the founders of BatCat Games, the important word about that sentence is games. The fact that we make games put a series of differences into our production that doesn’t generally affect non game software development cycles. For a start art and animation are key […]


I’ve been playing with mono for android the last few days. I have also tried it about 2 years ago. It was a good tool then, and it got much much better. Getting started is pretty simple, you download the installer, install. It will install all prerequisites for you on your machine. Allegedly this failed […]